
This Dragon was animated for a videogame project. Creating several loops of walks, flys and shoot fire.
Modeling has 5000 polygons, two textures of 512 x 512 px. and used more than 100 bones in order to encourage him. System was used only FK (forward kinematics)
This was a work realized for Globant.
Here below you can see the animated work.
Rigging and Skinning: Pablo Moser.
Animation: Martín Ollo.
Realized in: 2009
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